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UFO vs. Asteroids YouTube Video


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Second Blog Entry

Project nameUFO VS AsteroidsTeam membersKesong XieRyan KengDescriptionObjective: Control the UFO to dodge the asteroids, shoot bullets to destroy asteroidsIf UFO gets hit by an asteroid, the camera will shake.If a bullet hits an asteroid, the asteroid will disappear and particle effects will be displayedTechnical featuresProcedurally generated terrain (2 pts)Collision detection with bounding boxes (2 pts)Particle effect (1pt)Rim shading (1pt)Linear Fog (1pt)What we are planning on spending our creative efforts onUsing Assimp for model loading (UFO)Asteroid generation with different sizes/rotationsOpenAL for sound effects (Collision, background music, shoot bullets)ScreenshotUse mouse to drag UFO, asteroids have different rotations, UFO can fire bullets and hit asteroids, particle effect and sound effect trigger when collision occurs.
Procedurally generated terrain
Collision detection with bounding boxes

First Blog Entry

Project nameDragon VS AsteroidsTeam membersKesong XieRyan KengDescriptionObjective: Control the dragon to dodge the asteroids, shoot beams to destroy asteroidsIf dragon gets hit by an asteroid, the game ends.If a beam hits an asteroid, the player earns a point.Technical featuresProcedurally generated terrain (2 pts)Collision detection with bounding boxes (2 pts)More features to be determinedWhat we are planning on spending our creative efforts onDragon's skin (perhaps using toon shading or texture mapping)Asteroid generation with different sizes/rotationsScreenshotsProcedurally generated terrain
Collision detection with bounding boxes